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name : jquery.ui.touch-punch.js
/*!
 * jQuery UI Touch Punch 1.1.5 as modified by RWAP Software
 * based on original touchpunch v0.2.3 which has not been updated since 2014
 *
 * Updates by RWAP Software to take account of various suggested changes on the original code issues
 *
 * Original: https://github.com/furf/jquery-ui-touch-punch
 * Copyright 2011–2014, Dave Furfero
 * Dual licensed under the MIT or GPL Version 2 licenses.
 *
 * Fork: https://github.com/RWAP/jquery-ui-touch-punch
 *
 * Depends:
 * jquery.ui.widget.js
 * jquery.ui.mouse.js
 */

(function( factory ) {
    if ( typeof define === "function" && define.amd ) {

        // AMD. Register as an anonymous module.
        define([ "jquery", "jquery-ui" ], factory );
    } else {

        // Browser globals
        factory( jQuery );
    }
}(function ($) {

  // Detect touch support - Windows Surface devices and other touch devices
  $.mspointer = window.navigator.msPointerEnabled;		
  $.touch = ( 'ontouchstart' in document
   	|| 'ontouchstart' in window
   	|| window.TouchEvent
   	|| (window.DocumentTouch && document instanceof DocumentTouch)
   	|| navigator.maxTouchPoints > 0
   	|| navigator.msMaxTouchPoints > 0
  );

  // Ignore browsers without touch or mouse support
  if ((!$.touch && !$.mspointer) || !$.ui.mouse) {
	return;
  }

  let mouseProto = $.ui.mouse.prototype,
      _mouseInit = mouseProto._mouseInit,
      _mouseDestroy = mouseProto._mouseDestroy,
      touchHandled, lastClickTime  = 0;

    /**
    * Get the x,y position of a touch event
    * @param {Object} event A touch event
    */
    function getTouchCoords (event) {
        return {
            x: event.originalEvent.changedTouches[0].pageX,
            y: event.originalEvent.changedTouches[0].pageY
        };
    }

  /**
   * Simulate a mouse event based on a corresponding touch event
   * @param {Object} event A touch event
   * @param {String} simulatedType The corresponding mouse event
   */
  function simulateMouseEvent (event, simulatedType) {

    // Ignore multi-touch events
    if (event.originalEvent.touches.length > 1) {
      return;
    }

    //Ignore input or textarea elements so user can still enter text
    if ($(event.target).is("input") || $(event.target).is("textarea")) {
      return;
    }

    // Prevent "Ignored attempt to cancel a touchmove event with cancelable=false" errors
    if (event.cancelable) {
      event.preventDefault();
    }

    let touch = event.originalEvent.changedTouches[0],
        simulatedEvent = new MouseEvent(simulatedType, {
          bubbles: true,
          cancelable: true,
          view:window,
          screenX:touch.screenX,
          screenY:touch.screenY,
          clientX:touch.clientX,
          clientY:touch.clientY
        });

    // Dispatch the simulated event to the target element
    event.target.dispatchEvent(simulatedEvent);
  }

  /**
   * Handle the jQuery UI widget's touchstart events
   * @param {Object} event The widget element's touchstart event
   */
  mouseProto._touchStart = function (event) {

    let self = this;

    // Interaction time
    this._startedMove = event.timeStamp;

    // Track movement to determine if interaction was a click
    self._startPos = getTouchCoords(event);

    // Ignore the event if another widget is already being handled
    if (touchHandled || !self._mouseCapture(event.originalEvent.changedTouches[0])) {
      return;
    }

    // Set the flag to prevent other widgets from inheriting the touch event
    touchHandled = true;

    // Track movement to determine if interaction was a click
    self._touchMoved = false;

    // Simulate the mouseover event
    simulateMouseEvent(event, 'mouseover');

    // Simulate the mousemove event
    simulateMouseEvent(event, 'mousemove');

    // Simulate the mousedown event
    simulateMouseEvent(event, 'mousedown');
  };

  /**
   * Handle the jQuery UI widget's touchmove events
   * @param {Object} event The document's touchmove event
   */
  mouseProto._touchMove = function (event) {

    // Ignore event if not handled
    if (!touchHandled) {
      return;
    }

    // Interaction was moved
    this._touchMoved = true;

    // Simulate the mousemove event
    simulateMouseEvent(event, 'mousemove');
  };

  /**
   * Handle the jQuery UI widget's touchend events
   * @param {Object} event The document's touchend event
   */
  mouseProto._touchEnd = function (event) {

    // Ignore event if not handled
    if (!touchHandled) {
      return;
    }

    // Simulate the mouseup event
    simulateMouseEvent(event, 'mouseup');

    // Simulate the mouseout event
    simulateMouseEvent(event, 'mouseout');

    // If the touch interaction did not move, it should trigger a click
    // Check for this in two ways - length of time of simulation and distance moved
    // Allow for Apple Stylus to be used also
    let timeMoving = event.timeStamp - this._startedMove;
    if (!this._touchMoved || timeMoving < 500) {
        // Simulate the click event
        if( event.timeStamp - lastClickTime < 400 )
            simulateMouseEvent(event, 'dblclick');
        else
            simulateMouseEvent(event, 'click');
        lastClickTime = event.timeStamp;	    
    } else {
      let endPos = getTouchCoords(event);
      if ((Math.abs(endPos.x - this._startPos.x) < 10) && (Math.abs(endPos.y - this._startPos.y) < 10)) {

          // If the touch interaction did not move, it should trigger a click
          if (!this._touchMoved || event.originalEvent.changedTouches[0].touchType === 'stylus') {
              // Simulate the click event
              simulateMouseEvent(event, 'click');
          }
      }
    }

    // Unset the flag to determine the touch movement stopped
    this._touchMoved = false;

    // Unset the flag to allow other widgets to inherit the touch event
    touchHandled = false;
  };

  let _touchStartBound;
  let _touchMoveBound;
  let _touchEndBound

  /**
   * A duck punch of the $.ui.mouse _mouseInit method to support touch events.
   * This method extends the widget with bound touch event handlers that
   * translate touch events to mouse events and pass them to the widget's
   * original mouse event handling methods.
   */
  mouseProto._mouseInit = function () {

    let self = this;
	  
    // Microsoft Surface Support = remove original touch Action
    if ($.support.mspointer) {
      self.element[0].style.msTouchAction = 'none';
    }	

    _touchStartBound = mouseProto._touchStart.bind(self);
    _touchMoveBound  = mouseProto._touchMove.bind(self);
    _touchEndBound   = mouseProto._touchEnd.bind(self);	  

    // Delegate the touch handlers to the widget's element
    self.element.on({
      touchstart: _touchStartBound,
      touchmove: _touchMoveBound,
      touchend: _touchEndBound
    });

    // Call the original $.ui.mouse init method
    _mouseInit.call(self);
  };

  /**
   * Remove the touch event handlers
   */
  mouseProto._mouseDestroy = function () {

    let self = this;

    // Delegate the touch handlers to the widget's element
    self.element.off({
      touchstart: _touchStartBound,
      touchmove: _touchMoveBound,
      touchend: _touchEndBound
    });

    // Call the original $.ui.mouse destroy method
    _mouseDestroy.call(self);
  };

}));

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