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name : what-input.js
/**
 * what-input - A global utility for tracking the current input method (mouse, keyboard or touch).
 * @version v5.2.12
 * @link https://github.com/ten1seven/what-input
 * @license MIT
 */
(function webpackUniversalModuleDefinition(root, factory) {
	if(typeof exports === 'object' && typeof module === 'object')
		module.exports = factory();
	else if(typeof define === 'function' && define.amd)
		define("whatInput", [], factory);
	else if(typeof exports === 'object')
		exports["whatInput"] = factory();
	else
		root["whatInput"] = factory();
})(this, function() {
return /******/ (function(modules) { // webpackBootstrap
/******/ 	// The module cache
/******/ 	var installedModules = {};

/******/ 	// The require function
/******/ 	function __webpack_require__(moduleId) {

/******/ 		// Check if module is in cache
/******/ 		if(installedModules[moduleId])
/******/ 			return installedModules[moduleId].exports;

/******/ 		// Create a new module (and put it into the cache)
/******/ 		var module = installedModules[moduleId] = {
/******/ 			exports: {},
/******/ 			id: moduleId,
/******/ 			loaded: false
/******/ 		};

/******/ 		// Execute the module function
/******/ 		modules[moduleId].call(module.exports, module, module.exports, __webpack_require__);

/******/ 		// Flag the module as loaded
/******/ 		module.loaded = true;

/******/ 		// Return the exports of the module
/******/ 		return module.exports;
/******/ 	}


/******/ 	// expose the modules object (__webpack_modules__)
/******/ 	__webpack_require__.m = modules;

/******/ 	// expose the module cache
/******/ 	__webpack_require__.c = installedModules;

/******/ 	// __webpack_public_path__
/******/ 	__webpack_require__.p = "";

/******/ 	// Load entry module and return exports
/******/ 	return __webpack_require__(0);
/******/ })
/************************************************************************/
/******/ ([
/* 0 */
/***/ (function(module, exports) {

	'use strict';

	module.exports = function () {
	  /*
	   * bail out if there is no document or window
	   * (i.e. in a node/non-DOM environment)
	   *
	   * Return a stubbed API instead
	   */
	  if (typeof document === 'undefined' || typeof window === 'undefined') {
	    return {
	      // always return "initial" because no interaction will ever be detected
	      ask: function ask() {
	        return 'initial';
	      },

	      // always return null
	      element: function element() {
	        return null;
	      },

	      // no-op
	      ignoreKeys: function ignoreKeys() {},

	      // no-op
	      specificKeys: function specificKeys() {},

	      // no-op
	      registerOnChange: function registerOnChange() {},

	      // no-op
	      unRegisterOnChange: function unRegisterOnChange() {}
	    };
	  }

	  /*
	   * variables
	   */

	  // cache document.documentElement
	  var docElem = document.documentElement;

	  // currently focused dom element
	  var currentElement = null;

	  // last used input type
	  var currentInput = 'initial';

	  // last used input intent
	  var currentIntent = currentInput;

	  // UNIX timestamp of current event
	  var currentTimestamp = Date.now();

	  // check for a `data-whatpersist` attribute on either the `html` or `body` elements, defaults to `true`
	  var shouldPersist = false;

	  // form input types
	  var formInputs = ['button', 'input', 'select', 'textarea'];

	  // empty array for holding callback functions
	  var functionList = [];

	  // list of modifier keys commonly used with the mouse and
	  // can be safely ignored to prevent false keyboard detection
	  var ignoreMap = [16, // shift
	  17, // control
	  18, // alt
	  91, // Windows key / left Apple cmd
	  93 // Windows menu / right Apple cmd
	  ];

	  var specificMap = [];

	  // mapping of events to input types
	  var inputMap = {
	    keydown: 'keyboard',
	    keyup: 'keyboard',
	    mousedown: 'mouse',
	    mousemove: 'mouse',
	    MSPointerDown: 'pointer',
	    MSPointerMove: 'pointer',
	    pointerdown: 'pointer',
	    pointermove: 'pointer',
	    touchstart: 'touch',
	    touchend: 'touch'

	    // boolean: true if the page is being scrolled
	  };var isScrolling = false;

	  // store current mouse position
	  var mousePos = {
	    x: null,
	    y: null

	    // map of IE 10 pointer events
	  };var pointerMap = {
	    2: 'touch',
	    3: 'touch', // treat pen like touch
	    4: 'mouse'

	    // check support for passive event listeners
	  };var supportsPassive = false;

	  try {
	    var opts = Object.defineProperty({}, 'passive', {
	      get: function get() {
	        supportsPassive = true;
	      }
	    });

	    window.addEventListener('test', null, opts);
	  } catch (e) {}
	  // fail silently


	  /*
	   * set up
	   */

	  var setUp = function setUp() {
	    // add correct mouse wheel event mapping to `inputMap`
	    inputMap[detectWheel()] = 'mouse';

	    addListeners();
	  };

	  /*
	   * events
	   */

	  var addListeners = function addListeners() {
	    // `pointermove`, `MSPointerMove`, `mousemove` and mouse wheel event binding
	    // can only demonstrate potential, but not actual, interaction
	    // and are treated separately
	    var options = supportsPassive ? { passive: true, capture: true } : true;

	    document.addEventListener('DOMContentLoaded', setPersist, true);

	    // pointer events (mouse, pen, touch)
	    if (window.PointerEvent) {
	      window.addEventListener('pointerdown', setInput, true);
	      window.addEventListener('pointermove', setIntent, true);
	    } else if (window.MSPointerEvent) {
	      window.addEventListener('MSPointerDown', setInput, true);
	      window.addEventListener('MSPointerMove', setIntent, true);
	    } else {
	      // mouse events
	      window.addEventListener('mousedown', setInput, true);
	      window.addEventListener('mousemove', setIntent, true);

	      // touch events
	      if ('ontouchstart' in window) {
	        window.addEventListener('touchstart', setInput, options);
	        window.addEventListener('touchend', setInput, true);
	      }
	    }

	    // mouse wheel
	    window.addEventListener(detectWheel(), setIntent, options);

	    // keyboard events
	    window.addEventListener('keydown', setInput, true);
	    window.addEventListener('keyup', setInput, true);

	    // focus events
	    window.addEventListener('focusin', setElement, true);
	    window.addEventListener('focusout', clearElement, true);
	  };

	  // checks if input persistence should happen and
	  // get saved state from session storage if true (defaults to `false`)
	  var setPersist = function setPersist() {
	    shouldPersist = !(docElem.getAttribute('data-whatpersist') === 'false' || document.body.getAttribute('data-whatpersist') === 'false');

	    if (shouldPersist) {
	      // check for session variables and use if available
	      try {
	        if (window.sessionStorage.getItem('what-input')) {
	          currentInput = window.sessionStorage.getItem('what-input');
	        }

	        if (window.sessionStorage.getItem('what-intent')) {
	          currentIntent = window.sessionStorage.getItem('what-intent');
	        }
	      } catch (e) {
	        // fail silently
	      }
	    }

	    // always run these so at least `initial` state is set
	    doUpdate('input');
	    doUpdate('intent');
	  };

	  // checks conditions before updating new input
	  var setInput = function setInput(event) {
	    var eventKey = event.which;
	    var value = inputMap[event.type];

	    if (value === 'pointer') {
	      value = pointerType(event);
	    }

	    var ignoreMatch = !specificMap.length && ignoreMap.indexOf(eventKey) === -1;

	    var specificMatch = specificMap.length && specificMap.indexOf(eventKey) !== -1;

	    var shouldUpdate = value === 'keyboard' && eventKey && (ignoreMatch || specificMatch) || value === 'mouse' || value === 'touch';

	    // prevent touch detection from being overridden by event execution order
	    if (validateTouch(value)) {
	      shouldUpdate = false;
	    }

	    if (shouldUpdate && currentInput !== value) {
	      currentInput = value;

	      persistInput('input', currentInput);
	      doUpdate('input');
	    }

	    if (shouldUpdate && currentIntent !== value) {
	      // preserve intent for keyboard interaction with form fields
	      var activeElem = document.activeElement;
	      var notFormInput = activeElem && activeElem.nodeName && (formInputs.indexOf(activeElem.nodeName.toLowerCase()) === -1 || activeElem.nodeName.toLowerCase() === 'button' && !checkClosest(activeElem, 'form'));

	      if (notFormInput) {
	        currentIntent = value;

	        persistInput('intent', currentIntent);
	        doUpdate('intent');
	      }
	    }
	  };

	  // updates the doc and `inputTypes` array with new input
	  var doUpdate = function doUpdate(which) {
	    docElem.setAttribute('data-what' + which, which === 'input' ? currentInput : currentIntent);

	    fireFunctions(which);
	  };

	  // updates input intent for `mousemove` and `pointermove`
	  var setIntent = function setIntent(event) {
	    var value = inputMap[event.type];

	    if (value === 'pointer') {
	      value = pointerType(event);
	    }

	    // test to see if `mousemove` happened relative to the screen to detect scrolling versus mousemove
	    detectScrolling(event);

	    // only execute if scrolling isn't happening
	    if ((!isScrolling && !validateTouch(value) || isScrolling && event.type === 'wheel' || event.type === 'mousewheel' || event.type === 'DOMMouseScroll') && currentIntent !== value) {
	      currentIntent = value;

	      persistInput('intent', currentIntent);
	      doUpdate('intent');
	    }
	  };

	  var setElement = function setElement(event) {
	    if (!event.target.nodeName) {
	      // If nodeName is undefined, clear the element
	      // This can happen if click inside an <svg> element.
	      clearElement();
	      return;
	    }

	    currentElement = event.target.nodeName.toLowerCase();
	    docElem.setAttribute('data-whatelement', currentElement);

	    if (event.target.classList && event.target.classList.length) {
	      docElem.setAttribute('data-whatclasses', event.target.classList.toString().replace(' ', ','));
	    }
	  };

	  var clearElement = function clearElement() {
	    currentElement = null;

	    docElem.removeAttribute('data-whatelement');
	    docElem.removeAttribute('data-whatclasses');
	  };

	  var persistInput = function persistInput(which, value) {
	    if (shouldPersist) {
	      try {
	        window.sessionStorage.setItem('what-' + which, value);
	      } catch (e) {
	        // fail silently
	      }
	    }
	  };

	  /*
	   * utilities
	   */

	  var pointerType = function pointerType(event) {
	    if (typeof event.pointerType === 'number') {
	      return pointerMap[event.pointerType];
	    } else {
	      // treat pen like touch
	      return event.pointerType === 'pen' ? 'touch' : event.pointerType;
	    }
	  };

	  // prevent touch detection from being overridden by event execution order
	  var validateTouch = function validateTouch(value) {
	    var timestamp = Date.now();

	    var touchIsValid = value === 'mouse' && currentInput === 'touch' && timestamp - currentTimestamp < 200;

	    currentTimestamp = timestamp;

	    return touchIsValid;
	  };

	  // detect version of mouse wheel event to use
	  // via https://developer.mozilla.org/en-US/docs/Web/API/Element/wheel_event
	  var detectWheel = function detectWheel() {
	    var wheelType = null;

	    // Modern browsers support "wheel"
	    if ('onwheel' in document.createElement('div')) {
	      wheelType = 'wheel';
	    } else {
	      // Webkit and IE support at least "mousewheel"
	      // or assume that remaining browsers are older Firefox
	      wheelType = document.onmousewheel !== undefined ? 'mousewheel' : 'DOMMouseScroll';
	    }

	    return wheelType;
	  };

	  // runs callback functions
	  var fireFunctions = function fireFunctions(type) {
	    for (var i = 0, len = functionList.length; i < len; i++) {
	      if (functionList[i].type === type) {
	        functionList[i].fn.call(undefined, type === 'input' ? currentInput : currentIntent);
	      }
	    }
	  };

	  // finds matching element in an object
	  var objPos = function objPos(match) {
	    for (var i = 0, len = functionList.length; i < len; i++) {
	      if (functionList[i].fn === match) {
	        return i;
	      }
	    }
	  };

	  var detectScrolling = function detectScrolling(event) {
	    if (mousePos.x !== event.screenX || mousePos.y !== event.screenY) {
	      isScrolling = false;

	      mousePos.x = event.screenX;
	      mousePos.y = event.screenY;
	    } else {
	      isScrolling = true;
	    }
	  };

	  // manual version of `closest()`
	  var checkClosest = function checkClosest(elem, tag) {
	    var ElementPrototype = window.Element.prototype;

	    if (!ElementPrototype.matches) {
	      ElementPrototype.matches = ElementPrototype.msMatchesSelector || ElementPrototype.webkitMatchesSelector;
	    }

	    if (!ElementPrototype.closest) {
	      do {
	        if (elem.matches(tag)) {
	          return elem;
	        }

	        elem = elem.parentElement || elem.parentNode;
	      } while (elem !== null && elem.nodeType === 1);

	      return null;
	    } else {
	      return elem.closest(tag);
	    }
	  };

	  /*
	   * init
	   */

	  // don't start script unless browser cuts the mustard
	  // (also passes if polyfills are used)
	  if ('addEventListener' in window && Array.prototype.indexOf) {
	    setUp();
	  }

	  /*
	   * api
	   */

	  return {
	    // returns string: the current input type
	    // opt: 'intent'|'input'
	    // 'input' (default): returns the same value as the `data-whatinput` attribute
	    // 'intent': includes `data-whatintent` value if it's different than `data-whatinput`
	    ask: function ask(opt) {
	      return opt === 'intent' ? currentIntent : currentInput;
	    },

	    // returns string: the currently focused element or null
	    element: function element() {
	      return currentElement;
	    },

	    // overwrites ignored keys with provided array
	    ignoreKeys: function ignoreKeys(arr) {
	      ignoreMap = arr;
	    },

	    // overwrites specific char keys to update on
	    specificKeys: function specificKeys(arr) {
	      specificMap = arr;
	    },

	    // attach functions to input and intent "events"
	    // funct: function to fire on change
	    // eventType: 'input'|'intent'
	    registerOnChange: function registerOnChange(fn, eventType) {
	      functionList.push({
	        fn: fn,
	        type: eventType || 'input'
	      });
	    },

	    unRegisterOnChange: function unRegisterOnChange(fn) {
	      var position = objPos(fn);

	      if (position || position === 0) {
	        functionList.splice(position, 1);
	      }
	    },

	    clearStorage: function clearStorage() {
	      window.sessionStorage.clear();
	    }
	  };
	}();

/***/ })
/******/ ])
});
;

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